Hello again, folks! Sorry it has been a while since the last update but things have been rather busy lately. With the release of RPG Maker VX Ace and working on that and waiting for Beta testers to give me their final verdict on the QuickSprite software as well as searching for work to pay the bills, it has been a rough month. Regardless, I take it that "no news is good news" from most of the testers (a few reported in and told me it was working wonderfully) and decided to just release the darn thing! As such, to all my faithful readers and those excited to see the release of this software, have at it!
Now, I must warn you that there are not many resources included with this release. In fact, the only assets included are pieces that I used for testing...that said, if anyone is interested in making assets for the program, feel free to do so and send me a link and I will post it up here for all to see!
Thanks for the patience, my friends. It is much appreciated! Without further ado, click the link below for your copy of QuickSprite! Also, don't forget that you can help a starving developer out and donate using any of the donate buttons on this website! It's not necessary but it is most appreciated.
http://dl.dropbox.com/u/65853207/Quicksprite%20v1.0%20Release.zip
Your place for tutorials, Video Game discussions, lessons and sprites to use for your own personal inspiration and other pixel art!
Showing posts with label Programming. Show all posts
Showing posts with label Programming. Show all posts
Thursday, April 5, 2012
Thursday, February 23, 2012
Update 2-23-2012
"No news is good news" many people would say however I have yet to hear back from a few of the testers for QuikSprite so I'm going to hold off a little longer on that release just in case. I'm looking at possibly next week. This week has been fairly busy for me anyway for being an unemployed "starving artist."
In other news, I started a new game. This game's name is "Monster Boy" however most of the other information on it I am keeping under-wraps until I have more work on it completed. As of right now it is a fairly simple side-scroller based on horror movies with a classic-style game feel. The game will feature four levels with multiple stages. That is really the most I can tell you right now. I have some video recorded of the current build that I am willing to share with you however keep in mind all of the graphics in the video ARE subject to change and most of them are only there for testing purposes (such as the bodies left over after the enemies death lol).
In the video you can see I'm playing around with particle effects for many things from blood to bubbles while the character is under water lol. As I make progress on the game, I will give you more information.
In other news, I started a new game. This game's name is "Monster Boy" however most of the other information on it I am keeping under-wraps until I have more work on it completed. As of right now it is a fairly simple side-scroller based on horror movies with a classic-style game feel. The game will feature four levels with multiple stages. That is really the most I can tell you right now. I have some video recorded of the current build that I am willing to share with you however keep in mind all of the graphics in the video ARE subject to change and most of them are only there for testing purposes (such as the bodies left over after the enemies death lol).
In the video you can see I'm playing around with particle effects for many things from blood to bubbles while the character is under water lol. As I make progress on the game, I will give you more information.
Friday, February 17, 2012
QuikSprite - Update 2-17-2012
Development of QuikSprite is going very well so it would seem. With each Beta that I put out for the testers, I find more things to add and some things to make better. The list of things that I had to fix is currently empty and all that is left is any new options that I think of from now until I release it for public use. This project has taken up most of my life for a couple weeks, however. This weekend, I will be having a little "me" time. This will give my testers plenty of time to test the program on their spare time and get back to me with more bugs that they find, if they find any.
Here is a preview of what you might see in the final product. Changes are always happening to the functionality but so far the interface has remained unchanged minus a few additions. Depending on if I find a layout that I like better or not, this may or may not be what you will see..
When this is released, it will contain a few sprite pieces that I design myself however I am looking for artists to create a sprite-pack which will contain their own templates (nothing from a different artist because I don't want to get in trouble for providing someone else's hard work without their permission). These sprite-packs will be released separately for the user to download on their own. This makes it easier to give credit to the artist and to separate the styles. If you are interested, leave a comment in the comments section with a way to get a hold of you.
On another note, I added a donate link to the sidebar. This donate link will help pay the bills and help to keep me plugging away at this software and any future software. I will also add it at the bottom of this post for giggles because I cannot stress how important it is. While it is sad that I would have to resort to such things, trying to develop software solo is a time consuming task and despite it being a hobby of mine, it does take away from time that I could be trying to make money in other ways. As always, all donations are appreciated.
At any rate, have a wonderful weekend folks and remember to check back daily next week because I may be sneaking the release of QuikSprite on you when you least expect it.
Here is a preview of what you might see in the final product. Changes are always happening to the functionality but so far the interface has remained unchanged minus a few additions. Depending on if I find a layout that I like better or not, this may or may not be what you will see..
When this is released, it will contain a few sprite pieces that I design myself however I am looking for artists to create a sprite-pack which will contain their own templates (nothing from a different artist because I don't want to get in trouble for providing someone else's hard work without their permission). These sprite-packs will be released separately for the user to download on their own. This makes it easier to give credit to the artist and to separate the styles. If you are interested, leave a comment in the comments section with a way to get a hold of you.
On another note, I added a donate link to the sidebar. This donate link will help pay the bills and help to keep me plugging away at this software and any future software. I will also add it at the bottom of this post for giggles because I cannot stress how important it is. While it is sad that I would have to resort to such things, trying to develop software solo is a time consuming task and despite it being a hobby of mine, it does take away from time that I could be trying to make money in other ways. As always, all donations are appreciated.
At any rate, have a wonderful weekend folks and remember to check back daily next week because I may be sneaking the release of QuikSprite on you when you least expect it.
Sunday, February 12, 2012
QuikSprite - Update 2-12-2012
QuikSprite is the Character Generator program I started developing this last week. As of right now, it is finished with initial development. I am releasing a closed beta to a few testers as soon as some testers have been chosen. I am also looking for people who are interested in making some art assets to use with the program.
Until the program is totally tested for any errors, here is just a glimpse at what it looks like followed by a rundown of it's features.
Features:
Until the program is totally tested for any errors, here is just a glimpse at what it looks like followed by a rundown of it's features.
Features:
- Flexibility, allowing you to use your own templates to make anything you want at any size.
- Change the hue of the individual pieces to make a different character each time.
- Choose your background color to better match your needs (or choose a color that will be your transparency color and save your character with a transparent background).
- Save your character anywhere. No need to take a screenshot and paste it into paint or photoshop to crop it.
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