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Wednesday, January 23, 2013

Guild Wars 2 Raiding Idea


Yeah, this is a post about something totally unrelated to spriting and isn't too strange I suppose considering I have discussed Mass Effect 3 previously.  If you know me well enough, you know that I love MMORPG games.  I own a copy of many and currently play three.  I have played World of Warcraft since close to the time it first came out and I currently also play The Secret World and Guild Wars 2.

By far, Guild Wars 2 seems to be the more casual person's game.  You have a rather short grind to the level cap and then from there it is a quest to farm materials to craft a legendary item.  Outside of that, you have the World vs World (WvW, dub v dub...however you want to say it out loud) and aiding your friends with a side of crafting professions.  These are all fine and dandy but there comes a time when it feels like you are just leveling your character up just to sit around and do nothing because one day, all of your friends will have a level 80 character and you will have all the legendaries you care to have (or have decided you play too casually to care to work toward a legendary) and the only thing left to do is to buy diamonds and get an extra character slot to start all over.

I don't want that to be how this game ends.

Yes, I come from playing World of Warcraft where the endgame content is raids and dailies and PvP.  I am one of those who enjoys having a little carrot on the stick that keeps me playing.  I am also a person who enjoys every little detail of Guild Wars 2 and today, I have ideas to help make the game better and cater to larger crowds!

First of all, I would like to preface my ideas with the statement that guilds are a feature that is kind of like a Red-headed stepchild of the game right now.  Outside of social interaction and a guild tag, there isn't much to make people care about the guilds they represent other than friends that they may have in the guilds.  My idea that I present is one idea to throw into the mix to fix this.

My idea is to bring in raids.  This concept has been argued against by many players but why?  Why not create large scale dungeons meant for more than a standard group size?  To many, raids go hand-in-hand with a gear grind...not my idea, however.

So we go back to the idea; we bring in raid dungeons.  The rewards for these dungeons would be guild-oriented.  I'm thinking maybe guild points to go toward rewards that guilds can buy like the current system where you can buy perks.  Maybe if they add a Guild Hall, they can add in a trophy for each boss you have killed...like a giant dragon head on a plaque in the main hall!  These raids will only be accessible by a guild group of maybe 8 players or 10 players or whatever (hell, why not just make it scale with how many people you have in the group so its still a challenge for larger groups).  The raids can be gated not by gear limitations but by completion.  If you kill one boss, you may move on to the next one and so on.  You could also go a step further and give a player one entry raid to complete that then opens up two more raids and so on.

If you get something like this going, I do not feel that players would feel required to do these but they would find it to be something to do for the fun of it with a guild group and truly make being in a guild feel like it has a use other than just some awesome perks and people that can help you when you are in a pickle.

These are my two cents, however and I would love to see something like this.  What do you think?  Share your thoughts in the comments!

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